Alderia

Deity: Alderia

Alignment: True Neutral

Symbol: Parrot

Favoured Weapon: Spear

Worshippers: Meniards, city-dwellers, scholars, merchants, statesmen

Portfolio: Knowledge, scholarship, bureaucracy, trade, civilization,

Description
''Little-known outside of the bigger cities, Alderia is a courtier’s god with little appeal to the average man in the mud. Alderia is the wise advisor in the sky; an expert on laws, organisation, and governorship who blesses the faithful with good stewardship. She’s the god of fair, mutually-beneficial trade – everyday commerce – in contrast to Derrador, god of reckless trade and wild deals.''

Alderia is basically a total pragmatist unconcerned with good or evil, but her main priority is the suppression of forces of destruction in the world, and to that end she supports human society and wants it to be as strong as possible.

Priesthood
Priesthood: Alderia’s followers are few in number, but their access to rulers who seek their advice gives them outsize influence. They often collect libraries on useful subjects, which are zealously guarded, accessible only by those with clerical favour.

Alderia’s clergy are trained in combat, as good citizens should be; they’re very capable of defending their temples and their cities. When clerics of Alderia go out to adventure, it’s usually to collect useful texts or to serve some political end.

Cleric Special Abilities: Clerics of Alderia have a 4-in-6 Lore skill.

Cleric Restrictions: Clerics might incur Alderia’s disapproval by:


 * Destroying sources of knowledge
 * Anti-social behaviour
 * False trading